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Site wants you to watch VR porn for free

March 23, 2016 9:25 PM
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The adult entertainment biz is promoting VR, just like it backed VHS tapes and DVDs.

Virtual reality has gotten a lot better in the 13 years since this photo was taken. Now, adult entertainment companies are a driving force behind the new tech.

On Wednesday, the free website unveiled a section devoted to adult entertainment filmed in the tech world's latest love interest: virtual reality. To get its 60 million daily viewers interested, Pornhub will give away VR goggles to the first 10,000 visitors who request them.

Pornhub, which is partnering with adult movie maker BaDoinkVR, says it's the first free site to offer 360-degree porn. And the site practically guarantees an orgasm.

"Users' wildest fantasies will come alive as they slip into a world of heightened titillation," promised Pornhub vice president Corey Price in a press release.

Pornhub's embrace of virtual reality gives more momentum to a technology that's angling for widespread appeal. Samsung, HTC, Sony, Facebook's Oculus and other tech companies are making headsets, but there's not much people can do with them.

VR movies and games haven't taken off yet. Sure, you can pretend you're a Hobbit in the Shire for about 90 seconds, if that's your thing. You can also watch a presidential debate or college basketball game in VR. But that's a blurry, buffering-intensive experience.

Pornhub hopes to change that for Americans who enjoy adult entertainment. And let's face it, porn is practically an American pastime. One University of Texas study finds that 46 percent of men and 16 percent of women between 18 and 39 watch porn every week.

The site so far offers just 27 VR videos, which give viewers a panoramic view of the action. Among the titles: "Tour of Booty," "Harley Gets a Tune Up" and "Dominate and Be Dominated."

Still, porn's adoption of VR could be a technological game changer. After all, Americans' love for XXX entertainment fueled the early adoption of VHS players in the 1980s and cable television in the 1990s.

"After decades of kicks and starts, virtual reality is finally hitting its stride," said Todd Glider, CEO of BaDoinkVR. "Calling this revolution in mass communication a fad, resisting to drink the Kool Aid, grows steadily irrational."

Source: cnet.com

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